AI was going to double the design field's work, or so I claimed. A year later I have a different report.
The inversion of mental models. LLMs spoof cognitive affordances on the inanimate side, doubling HCI's workload instead of reducing it.
Why the AI wave echoes the Three Mile Island moment for human factors, and why LLM interfaces recreate the command-line problem under conversational veneer.
Passthrough and AR keep the exit door open: why maintaining connection to physical reality is the autonomy primitive XR design cannot skip.
Eight months as the only UX designer at a small tech firm: reflections on planning, soft skills, and why the Team-of-One book saved the project.
The distinction between visitor and user in VR: when the game designer owns the rules of reality, the operator loses the reality-check primitive we rely on in flat interfaces.