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Sobering up on "AI" · PART 03
AI & Automation

A Year of Designing With LLMs

AI was going to double the design field's work, or so I claimed. A year later I have a different report.

03-June-2026
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Years
  • 2025 1
  • 2024 1
  • 2023 1
  • 2017 1
  • 2016 1
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2025

  • JAN AI & Automation

    Why designing with LLM is Confusing

    The inversion of mental models. LLMs spoof cognitive affordances on the inanimate side, doubling HCI's workload instead of reducing it.

    Sobering up on "AI" · PART 02 Republished from LinkedIn

2024

  • DEC AI & Automation

    A Human-Computer Interaction Retrospective

    Why the AI wave echoes the Three Mile Island moment for human factors, and why LLM interfaces recreate the command-line problem under conversational veneer.

    Sobering up on "AI" · PART 01 Republished from LinkedIn

2023

  • JAN HCI Research

    Designing for User Autonomy and Psychological Safety in XR

    Passthrough and AR keep the exit door open: why maintaining connection to physical reality is the autonomy primitive XR design cannot skip.

    Republished from LinkedIn

2017

  • MAR Team & Org

    UX Lone Wolf

    Eight months as the only UX designer at a small tech firm: reflections on planning, soft skills, and why the Team-of-One book saved the project.

    Republished from Medium

2016

  • DEC HCI Research

    We are Visitors in VR, Not Users

    The distinction between visitor and user in VR: when the game designer owns the rules of reality, the operator loses the reality-check primitive we rely on in flat interfaces.

    Republished from Medium
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